![]() ![]() This version of WH is like what Civ 6 was to Civ 5, however "Total War" is still searching for someone who can put a real war game into thier war game. It's been around awhile, but officially weighing in that I like the old way better. I don't like paying higher upkeep on less troops because my locked in place "free" garrisons" were part of the balance. However, I do not like the "auto garrison" system. ![]() I love the vortex story and I like the new colorful map. ![]() With 2-3 armies holding the core territory and 2-3 "expeditionary" armies working on Sartosa, the Vampire Coast, and a roving force patrolling the southern continent (all exactly the same composition) I have few problems fielding defensive armies during channeling turns, and am able to expand to the Southwest to seize a second waystone city (its under siege when I saved last night). Trade routes established with the other high elves and a couple minor factions provide a huge chunk of income as well. My eastern border is Glittering Tower, my western border is the Anvil, and my northern border is Tor Sethai and Tower of Lysean (either side of the mountains). The key in this game seems to be early expansion to borders you can hold with allies, fortify the border garrisons with standing armies, and then concentrate your internal cities on funding. In my current campaign with High Elves, I'm through the 3rd ritual and have 6 standing armies (equal parts 6 spearmen, 6 archers, 4 Silver Helms (shields) and 3 artillery (ballista things)) and am generating 2,000 income profit a turn from 6 cities. One area I disagree with the author is how crippling that economy can be. The author is spot on about economics though, it is a delicate balancing act to achieve. Warhammer 2 is definitely easier to get into with a lesser learning curve because starting races are lower. I've logged about 10 hours in the last few days with TW:W2 after playing TW:W for awhile. ![]()
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